January 2012
1 post
Jan 25th
12 notes
October 2011
1 post
2 tags
Oct 6th
709 notes
June 2011
1 post
Jun 21st
February 2011
2 posts
Feb 14th
236 notes
Feb 9th
1,292 notes
November 2010
3 posts
ListenShadowplay by Joy Division.
Nov 30th
3 notes
Nov 24th
Nov 15th
30 notes
July 2010
1 post
Holiday
viafrank: There’s a good story a friend of mine has a hard time telling. A few years ago she was asked to work on the website of a large, public institution, and they approached her to see if she could come up with something that would last the organization 2 to 3 years. The budget was $7,000 dollars. She scoffed at the budget, but saw the opportunity of the project, and managed to negotiate a...
Jul 9th
234 notes
Jul 1st
7 notes
June 2010
2 posts
Jun 29th
May 2010
2 posts
May 25th
“Microsoft—in a nutshell—is a company that had one successful product that we are...”
– Mike Lee (via caseyliss) (via marco, peroty)
May 23rd
207 notes
April 2010
11 posts
Design Principle #10
Good design is as little design as possible Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity. By Dieter Rams
Apr 28th
Design Principle #9
Good design is environmentally-friendly Design makes an important contribution to the preservation of the environment. It conserves resources and minimises physical and visual pollution throughout the lifecycle of the product. By Dieter Rams
Apr 27th
Design Principle #8
Good design is thorough, down to the last detail Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer. By Dieter Rams
Apr 26th
1 note
Design Principle #7
Good design is long-lasting It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society. By Dieter Rams
Apr 25th
Design Principle #6
Good design is honest It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept. By Dieter Rams
Apr 24th
Design Principle #5
Good design is unobtrusive Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression. By Dieter Rams
Apr 23rd
Design Principle #4
Good design makes a product understandable It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory. By Dieter Rams
Apr 22nd
Design Principle #3
Good design is aesthetic The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful. By Dieter Rams
Apr 21st
Design Principle #2
Good design makes a product useful A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasises the usefulness of a product whilst disregarding anything that could possibly detract from it. By Dieter Rams
Apr 20th
Design Principle #1
Good design is innovative The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself. By Dieter Rams
Apr 20th
Apr 9th
3 notes
February 2010
2 posts
Olympus PEN E-P1
In 2005, I spent $800 on a prosumer digital camera by Sony called the DSC-F828. Between 2005 and 2010, I shot around 8000 photos(3000 of those were taken in 2008 during my 3 week trip to Europe). The F828 is great in automatic mode, but performs pretty poorly in other areas. The manual mode is clunky and hard to use. It also produces a substantial amount noise in low light situations. It’s...
Feb 16th
Feb 11th
January 2010
1 post
Jan 28th
December 2009
1 post
Dec 3rd
November 2009
10 posts
Question #2 from Alumni Night
On November 12th, I was part of a panel of design alumni from Northern Illinois University. We spoke to the NIU AIGA Student Group. A questionnaire was sent to us prior to the talk. I felt like I answered the second question pretty accurately. 2. What are the most common mistakes inexperienced designers make? A huge mistake inexperienced designers make is thinking that design is all about...
Nov 19th
Nov 16th
Nov 16th
Sweet House →
Nov 12th
Nov 12th
Nov 10th
Nov 10th
ListenComplete and Utter Confusion
Nov 5th
Nov 5th
Nov 5th
October 2009
12 posts
ListenListen
Oct 27th
Weird
Earlier this month, I made a trip to CB2 in Chicago to return a few items. My friend Melissa came along. As we left CB2, I remember making a comment about the red line subway station pictured. It reminded me of the Darjeeling Limited, and is in a dismal but charming state. Apple is paying 4 million to renovate this particular stop because it is adjacent to their planned Apple store. The...
Oct 26th
Oct 17th
Oct 17th
Oct 17th
Twilight
The fact that you hate twilight makes me like you a bit more.
Oct 13th
ListenListen
Oct 12th
Oct 11th
Oct 10th
Oct 10th
ListenHorchata - Vampire Weekend
Oct 9th
Success Secrets of Rick Valicenti →
“Should you choose to hurry your life along or do it for the money, you’ll end up being pulled back, pulled aside or pulled into a place you don’t want to be.”
Oct 2nd